Devlog Week 8
Hi everyone, it's Max writing for the first time.
------Max---------
This week I added an upgraded patrol path for the wolf. Before this week, the wolf would only venture between 3 way points across the entire forest. I added 19 way points that take the wolf on a custom path through the forest, that bring the wolf from the starting position, at the pen, all the way to the other side of the forest, carefully avoiding where the sheep spawns, so the player has the chance to get to the sheep before the wolf acknowledges it.
I also added the animal enclosure. There was a discussion before this mechanic was added. There were many ways we wished to implement it, like by just simply walking the animal into the pen, opening a gate or just simply bringing the animal next to the pen and the animal gets into the pen. We agreed upon the last one as it was the easiest of all the options for the player to do. Since there is a wolf chasing you we believed once you have the sheep near the pen, the player basically has the sheep home, so it takes away getting killed right as you about to finish the game.
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------Kornelija------
This week I rigged the wolf! now the wolf is able to move, and of course, I modelled the sheep and rigged it too! I used a similar bone structure for both animals except that the sheep had slightly less by 4, just because it would be easier to animate in the future as these bone movements would be covered anyways by the sheeps wool. Now having actual models for our games makes it look 10x better already. Immediately we replaced the wolf and sheep substitutes we have been using . The map the player will be using was also finalised! Now the entire area is encased with a stone gate, with bushes and trees.
With this it has really given us a better view of the game, giving us a huge step forward to getting it to the finale!
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