Devlog Week 13
Hi everyone, Kornelija here for the final countdown! 3rd last devlog, our journey is almost over! By this week we have covered majority of the game now and most of it will be polishing now. The game has already been progressed beyond beta and im excited to finally see the end!
------Kornelija-------
This week I added a sprint to the player! Now the player is able to run and walk. The run is faster than the wolf so its a nice way to avoid the wolf! The only downside is it is faster than the sheep can keep up, this encourages players to think wisely when to make their next move! You cannot dodge the wolf and bring the sheep to the pen at the same time.
Another thing I added was audio for the player sprinting to be different so that the player knows when they are sprinting.
Finally I added head bobbing. To simulate a walking motion as it is from first person!, 2 different head bobs were made, one for walking and one for running!
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-------Max-----------
This week I was focusing on code that wasn't working as intended and this started off with the sheep animation coding. The animations were made brilliantly by Korn and I was meant to fix it to the sheep so that they change based on certain conditions. This was the first time I had properly worked on 3D animations and rigging so I was mainly learning how to change what animations are running.
It took me a while to get the hang of it but in the end I created a separate game object that checked if the sheep was idle or walking based on previous code, so I just made the animations turn on and off through a simple boolean.
I also used the same boolean to change between to two sounds the wolf can make. One is to identify when the wolf is near by hearing simple rustling, and then changing to faster and louder footsteps when the wolf is chasing the player.
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